

Often delivered through holotapes and terminals, there wasn’t much to the story of the game that kept us interested.

With that said, I’d still like to see the introduction of Companions, similar to the system introduced in The Elder Scrolls Online: Blackwood, for players like myself who prefer to play solo.Īnother issue we had at launch was the lack of meaningful story content. helps bring a little more livelihood to your base of operations, although the limit of a single ally at a time is disappointing. Finally, the addition of interactable allies who can be tied to your C.A.M.P. There’s also plenty of other NPCs to find across the wasteland, many of whom also provide you with quests or information about the world. There’s still plenty of holotape delivery at points, which drags the experience down a bit, but having actual characters to interact with in the story is a massive improvement. For example, the tutorial quest line of the game has now been changed as part of the Wastelanders update to involve NPCs in a small town who need your help. 2.5 years later, Fallout 76 has introduced plenty of NPCs to interact with. This was one of the most glaring omissions in Fallout 76, with no properly interactable characters. They helped elevate the Wasteland beyond an environment, transforming it into a world I became invested in. There were the weird and wacky ones like the AntAgonizer in Fallout 3, but there were also the more straightforward and earnest characters as well. When I think of Fallout, I think of all the different characters I met along the way. It’s still not quite the Fallout experience we’d hoped for pre-launch, but it’s definitely a vastly improved experience.

Thankfully, after a couple of years of updates and patches, many of the problems we originally had have since been ironed out. With a score of 2.5 stars, it’s fair to say that we weren’t massive fans of the game at launch. We took a look at Fallout 76 back when it launched, finding a slew of issues with the game that held it back. Now, 2.5 years later, we’ve jumped back into Fallout 76 to see how it’s fared after myriad updates. Until Cyberpunk 2077 came around, there hadn’t been another game with as rocky a launch in the last few years. Even the physical odds and ends that came with the collector’s edition had issues, with bags that didn’t match what was promised. There were bugs galore, server issues and the game itself was simply lacking. The game was plagued with enough issues at launch that a number of parties were taken to court by the ACCC for refusing refunds or fee what was a defective product. To say that Fallout 76 had a rocky launch would be an understatement.
