

After going in and clearing it, just do a U turn around the area and you’ll see two dead prospectors lying next to each other. Grab a bunch of stimpaks, some psycho and any companion. The battle might prove to be difficult, so prepare accordingly. Deathclaws ranging from Young Deathclaws to Alpha Deathclaws might appear in different numbers. In it, you’ll essentially see the biggest amount of Deathclaws throughout the whole game and depending on your level, there might be different Deathclaws scattered throughout the area. After crossing it you’ll see the all crazy and dangerous Deathclaw Promontory. Just behind Techatticup Mine(left part of the map) you’ll see a river that you have to cross.

Deathclaw Promontory is going to be on the most eastern part of the map. We’re going to show how to get to the Deathclaw Promontory and how to get Remnants Power Armor.įirst, pop that Pip-boy and open your map. Deathclaw Promontory is one of the hardest to find and to survive locations in all Mojave and Remnants Power Armor is one of the strongest Power Armors in the game. On the new print, I made sure to open up the hole so a head could indeed fit inside.Fallout: New Vegas is full of unmarked locations and some kick-ass armors out there.

However, the original way we had the opening in the bottom was as it is in the game renders, which was too small for me to fit my head through. Sadly, the mold making didn't go so well, and the helmet itself got ruined. If you've followed the thread, you'll already know that this helmet was already mastered and ready to mold up. The first to get modeled and printed was the T-51b helmet. Feel free to check the latest post for the current progress on the individual helmets. Just the same, the project continues to move on, and recently I've been able to put a good amount of work into them, and will continue to do so.Īnyhow, here's what we've got. I've moved ahead in some areas, and others took major steps backwards. It's been off and on progress the past two years since cassius and I began this project.

I figured it was finally time to get things back in gear! It's been quite a while since I've properly updated this thread or shared any updates on the project.
